01 Install & download

What systems does Beetle Video Editor run on? +
Windows 10 and Windows 11, 64-bit, with hardware GPU support. macOS on Apple silicon is in active development and ships in Q4. Linux is on the long-term roadmap. There is no mobile editor — the editor lives on your desktop where the GPU and timeline precision matter.
Windows says "Windows protected your PC" — is the installer safe? +
Yes. SmartScreen flags any installer it hasn't seen many times before. Our installers are code-signed by mooned.dev studio under an EV code-signing certificate, and SHA-256 checksums are published on every release page. Click More info → Run anyway to install. If you'd rather verify, compare the SHA-256 of your downloaded file against the value on the release page using Get-FileHash -Algorithm SHA256 in PowerShell.
How do I install on a managed / corporate machine? +
The installer is a standard MSI wrapped in a Setup.exe. It honors /quiet and /norestart flags for silent deployment. The MSI product code, upgrade code, and a sample .intunewin packaging guide are in the enterprise deployment kit linked from Docs.
How do I uninstall? +
Settings → Apps → Installed apps → Beetle Video Editor → Uninstall. Your projects, asset libraries, and presets are kept in %AppData%\Beetle and re-attach automatically on a future install. A full wipe of the %AppData%\Beetle folder removes all local state — useful when handing a machine to a new editor.
How do updates work? +
Once you're on v0.1.38 or later, updates download in the background and apply on next launch. You can pin a version in Settings → Updates, defer updates by up to 30 days, or disable updates entirely. Auto-updates respect the same code-signing chain as the original installer.
Can I run multiple versions side-by-side? +
Yes. Install any past version into a separate folder using Beetle Video Editor-Setup.exe /DIR="C:\Beetle Video Editor\v1.0.3". Each copy keeps its own %AppData%\Beetle profile. Useful for QA or for handing a finished project back to a collaborator who hasn't upgraded yet.

02 System requirements

What are the minimum specs? +
CPU: 4-core with AVX2 support · RAM: 8 GB (16 recommended for 4K) · GPU: any discrete or recent integrated GPU with CUDA, Metal, or OpenCL · Disk: 2 GB free for the app, plus working space for source media. SSDs strongly recommended for 4K timelines.
What about older or no GPU? +
The software preview path runs on any modern CPU. It's slower than the GPU preview but works on machines without a supported GPU. The renderer falls back to multi-threaded CPU automatically when no supported GPU is detected. Effects that require GPU are marked as such in the picker.
How much disk do my projects need? +
Project files are tiny (a 20-minute edit with 5 video tracks is usually under 100 KB). The disk cost is your source media. We support media offload to a separate drive, network share, or external SSD without copying it onto the system disk.
Does Beetle Video Editor work offline? +
Yes — fully. Once installed, you can disable all network traffic in Settings → Network. Editing, transitions, color grading, audio mixing, and most effects work without an internet connection. The only features that need the network are: license verification, signing in, update checks, and the optional cloud export queue.

03 Privacy & data

Do my projects leave my machine? +
No. Editing, effects, transitions, and rendering all run on your hardware. The only network traffic during editing is update checks (which you can disable) and license verification (which sends an opaque, non-identifying license token — never your media or your project).
Do you train models on my projects? +
Never. We don't see your media files, projects, or exports. We have no data pipeline that ingests them, and no third-party sub-processor that does either. Crash reports and the optional "Send anonymous usage stats" toggle are the only telemetry that leave your machine, and both are off by default.
What does my account actually store? +
Your email, a Google or X (Twitter) account identifier, your token balance, and the machines your license is activated on. Email/password sign-in is disabled, so we never store a password or a hashed credential. We do not store billing addresses or any payment card data — payments are handled by PCI-DSS compliant providers.
Can I export or delete all my data? +
Yes. The dashboard has a Download my data action that returns a JSON archive of every field tied to your account, and a Delete account action that schedules a hard delete within 30 days. We honor deletion requests sent by email to privacy@mooned.dev as well.
Where is my data hosted? +
Account data lives in the United States (Firebase / Google Cloud, us-central1). EU users can request a transfer to europe-west1 from Settings → Privacy. Project files, media, and exports never leave your machine regardless of region.

04 Tokens & pricing

Why tokens, not a subscription? +
A subscription charges you whether you edit or not. Tokens charge you for what you actually render. Most editors use far less than the 500/month free grant and never pay anything. When you do pay, you're paying for value, not access.
What if I run out mid-render? +
In-progress renders finish on whatever tokens they've already spent. You'll get a clear prompt at the end of the month if you want to top up — never an interrupted export.
Do purchased tokens expire? +
No. Purchased tokens never expire. Grant tokens (the free 500/month) roll over for 90 days.
Can I earn tokens without paying? +
Yes — by sharing your idle GPU and CPU with the sharing network. When your machine is idle, Beetle runs sandboxed work for other members — cloud renders, AI inference, color analysis — and credits you tokens. Sharing is opt-in, paused by default, capped monthly so it can never become your primary income. Earnings depend on hardware and time available, typically 4–10 tokens/hour. See the docs for how it works.

05 Sharing network

What is the sharing network? +
A community-powered render and inference pool. When your machine is idle and you opt-in, Beetle uploads small sandboxed jobs — a single color frame, a short AI inference, an encoding slice — to your machine. Your machine processes it, returns the result, and earns tokens. Jobs are isolated: they can't touch your projects, your files, or any other app on your system.
How is my data and machine protected? +
Each job runs inside a hardware-isolated sandbox with no network access back to the network during execution. Your projects, files, browser, and other apps are completely untouched — sharing uses only your CPU/GPU cycles, not your data. All jobs are signed by the orchestrator, encrypted in transit (TLS 1.3), and verified on return. You can pause the whole network with one click at any time.
How much can I earn? +
Up to 10 tokens/hour on GPU-heavy jobs (color grading, effects rendering) and up to 4 tokens/hour on CPU jobs (encoding, AI inference). Off-peak hours (your local 2am–6am) get a 1.2× multiplier. Members with high acceptance rates (clean returns, no timeouts) earn a reputation bonus of 1.2× – 1.5×. There's a monthly cap so sharing can never become a primary income source — it's a token earner, not a job.
What runs on my machine? +
Only approved, signed work units: cloud-render frames, AI inference calls, color analysis, encoding slices. Your machine never sees other users' media — each work unit is a self-contained opaque payload. The editor itself does not share your projects, exports, or any file you've opened. You can whitelist/blacklist specific job types in Settings → Sharing.
Is sharing required? +
No. Sharing is opt-in, paused by default on every install, and easy to turn off. If you never enable it, you still get the full 500-token monthly grant and can buy token packs. Sharing is purely a way to earn extra on top of the free tier.

06 Refund policy

Can I get a refund on a token pack? +
Unused token packs purchased within the last 14 days can be refunded in full. Spent tokens are non-refundable. Refund requests go to billing@mooned.dev.

07 Editor & capabilities

How many tracks can I have? +
Unlimited. Performance depends on your hardware, not a track cap.
What about 4K, 6K, 8K? +
Up to 8K is supported with a discrete GPU. 6K+ timelines need an SSD and 16 GB RAM minimum.
Codecs? +
H.264, H.265 (HEVC), ProRes, DNxHD, AV1 decode, VP9, and most modern camera raw formats via the bundled decoder pack.

08 Export & formats

What can I export to? +
MP4 (H.264 + H.265), MOV (ProRes), MKV, WebM (VP9/AV1), GIF, image sequence (PNG/EXR). Master quality is unlimited — local GPU encoding has no token cost.
What's the cloud render queue? +
Optional. For overnight batch jobs you can queue up cloud renders on beefier GPUs. Costs tokens per minute of output. Local GPU encoding is always free.

09 Captions & audio

Auto-captions? +
Yes. Auto-transcribe with Whisper, then edit in place. Export SRT/VTT or burn in. Costs tokens per minute of audio.
Multi-track audio mixing? +
Per-track EQ, compression, gate, de-esser, and keyframe automation on volume/pan/sends. No round-trip to a DAW needed.

10 macOS roadmap

When is macOS shipping? +
Q4 2026. Apple silicon native. Same feature set as Windows. Universal binary for Intel Macs where it's free to support.
Can I join the beta? +
macOS waitlist is open. Sign in and you'll be in. First beta drop expected mid-Q3.

11 Team & commercial

Do you have team plans? +
Not at v1. We're focused on a great single-editor experience first. Team plans are planned for late 2027.
Can I use Beetle commercially? +
Yes. Commercial use is included in the free tier. If you make money with work you edit in Beetle, you don't owe us anything.

13 Support & SLAs

How do I get help? +
In-app: Help → Contact support. Email: help@mooned.dev. Community Discord is in the dashboard footer.
What's the response time SLA? +
Free tier: best-effort, typically under 48 hours. Paid token pack buyers: 24-hour response during business days. Critical bugs: under 4 hours, all tier.